7th-level evocation. When used against large numbers of them, there’s still a good chance to get rid of many of them with a single spell. Self. On a failed save, a … Many DMs don’t give exact hit point counts, however, leaving you in a position of having to guess how effective your divine word will be. So check out to see a range from them and you can now choose any creature. Range: 30 feet. These creatures have to be able to hear you, but it doesn’t matter if you can see them. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Divine Word. On a failed save, a … If someone uses divine word on a creature that has the regeneration trait and that says it doesn't die if it hits 0 hp, and the creature is below 20 hp, does the trait negate the spell or does the spell negate the trait? Legal Information. Worthy of Worship: Divine Soul Sorcerer 5E. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage. The simple answer is that divine word is often best when used against hordes of outsiders. Casting Time: Bonus Action. Divine word doesn’t reduce a creature to 0 hit points. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. The druid will simply be killed by the spell. Choose any number of creatures you can see within range. Even better, divine word doesn’t require concentration. Each creature that can hear you must make a Charisma saving throw. The right strategies can make or break parts of your campaign, especially how(and when) you’re using certain spells. This only works if the creature isn’t already on their home plane when you cast the spell. At 20 HP or lower, the target is killed instantly. Open Game Content (place problems on the discussion page). Choose any number of creatures you can see within range. Duration: Instantaneous. Each round in combat is 6 seconds. Range: 30 feet. Creatures whose HD exceed your caster level are unaffected by holy word. 20th-level druids have the Archdruid ability, which allows them to use Wild Shape an unlimited number of times. While the creature won’t be instantly killed, it will be stunned for one hour, with no more saves against the stunned effect. Choose any number of creatures you can see within range. Evocation. If that wasn’t enough, you gain an additional spell known for free – rare for a sorcerer! Artwork by ARHDian / CC 3.0. It is the word of god and that is coeternal and also so it is consubstantial and there is a perfect intellectual expression of father and all the three ages that have been discovered. This post may contain affiliate links. Zombies have slightly more in the way of HP, but even they would be instantly stunned. 1E > 5E Conversion Rules. Target. Show Attribute List. Casting time: 1 Bonus Action. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. On a failed save, a creature suffers an effect based on its current hit points: 50 hit points or fewer: deafened for 1 minute The truth of divine word 5e. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Divine word is on the cleric spell list, so all clerics have access to it. Duration: Instantaneous. Each creature that can hear you must make a Charisma saving throw. Contact Info. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Divine Word. Divine Word. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. While most of the monsters you face by that point will have more than 50 hit points, that might not always be the case. Email John Reyst at jreyst@gmail.com with any errors or requests! 5E SRD; Spellcasting; Divine Word; Divine Word. Choose any number of creatures you can see within range. Skeletons have low hit points and would be killed instantly on a failure, even at maximum hit points. While arcane casters get flashy damaging spells like meteor swarm, divine casters have a number of fun spells of their own. School. 7th-level evocation. You can find the Divine Soul in Xanathar’s Guide to Everything. The challenge to using divine word is picking the right time to use it. This is one of the most versatile classes in the game, with access to two whole spell lists. Roll20 uses cookies to improve your experience on our site. Choose any number of creatures you can see within range. The general ruling for conditions is that they last even when you change form. Each creature that can hear you must make a Charisma saving throw. Casting Time: 1 bonus action. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. This means that creatures polymorphed into some other form with its own hit points won’t change back after death. Spellcasting‎ > ‎Spells A-Z‎ > ‎D‎ > ‎ Divine Word. 7th-level evocation. Until the spell ends, your weapon attacks deal and extra 1d4 radiant damage on a hit. All rights reserved. By continuing to use our site, you consent to our use of cookies. Ranger 5e. Unlike the banishment spell, you won’t have to worry about something damaging you and bringing the monster back if your concentration ends. This effect takes place regardless of whether or not the creatures hear the holy word.The banishment effect allows a Will save (at a -4 penalty) to negate. It’s always fun to play a caster and whip out a high level spell. Components: V. Duration: Instantaneous. Good for extended reconnaissance, but Plane Shift is arguably better for the same purpose. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. The gadget spec URL could not be found. Each deity has a divine rank. Range: 30 feet. Up to 1 minute. A banished creature can’t return to the plane you expelled it from until 24 hours have passed, or until they use a wish spell to overcome it. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. On a failed save, a creature suffers an effect based on its current hit points: 50 hit points or fewer: deafened for 1 minute As a 7th-level spell, divine word is a lot more exclusive than some other spells in D&D. Choose any number of creatures you can see within range. Simply pick a creature with more than 20 hit points, but less than 30. Components: V. Duration: Instantaneous. Each creature that can hear you must make a Charisma saving throw Jump to: navigation, search. Description . Hit me with that knowledge, you wonderful nerds. Like the 9th-level spell power word kill, divine word has a chance of instantly killing a creature if it has below 20 hit points. If you end up surrounded by fey, fiends, celestials, or elementals, the divine word spell is a lovely way to banish as many of them as you can at once. Please review the TOS and Privacy Policy. This sorcerer subclass can select spells from both the sorcerer and cleric spell lists, which makes it relatively popular among players. Level: 1. Carter Kane , though not as proficient at this type of magic, has been shown to be able to speak fourteen Divine Words over the progression of the series. This spell has no effect on undead or constructs. Creatures of this rank are sometimes called quasi-deities or hero deities. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. It’s not a guarantee that you’ll be able to banish them. Divine word was an evocation spell where the caster spoke a word imbued with the power of the first creation.2 Casting this spell the caster would chose creatures within 30 feet whom had to attempt to resist the spellpower of the caster. Each creature that can hear you must make a Charisma saving throw. Choose any number of creatures you can see within range. On a failed save, a creature suffers an effect based on its current hit points: 50 hit points or fewer: deafened for 1 minute Fun content on everything pop culture. Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Instantaneous . Rank 0. Divine Word says: You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Our way of saying thanks! If you buy something we may get a small commission at no extra cost to you. Choose any number of creatures you can see within range. They’ll simply die in the form they’re in. Between 50 and 41 HP, the target is deafened for a minute. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Range: 30 Feet Update your cookie preferences, You utter a divine word, imbued with the power that shaped the world at the dawn of, Any number of creatures you can see within range. Many enemy creatures you fight in D&D have low Charisma scores, or don’t have proficiency in Charisma saving throws. 5e SRD:Divine Word. The creature must have the charisma saving throw then only the creature can hear you. Because of the insta-kill effect, the druid won’t turn back into their true form. A creature stunned for 1 hour would be stunned for effectively 600 rounds, giving you plenty of time to take it out. Small objects have 25 hit points, which would subject them to the stunned condition if they fail the spell. Divine Favor. School: Evocation. It simply kills them, so long as they have 20 hit points or fewer. Attributes Casting Time. 1 bonus action. Choose any number of creatures you can see within range. Choose any number of creatures you can see within range. It’s the word of god that is coeternal and consubstantial with God the father who is the perfect intellectual expression of the father and of all creatures whatsoever. You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Level. For DMs running evil clerics, this can be a handy trick when facing druid PCs, especially Circle of the Moon druids. 7th-level Evocation Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Instantaneous. But it can still be useful in a pinch. It’s always fun to play a caster and whip out a high level spell. share. Choose any number of creatures you can see within range. 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